Why is fettergeist good
That deck aims to discard miracles like Entreat the Angels from Faithless Looting, and then Noxious Revival them back to the top of the library to miracle off a few turns later. Taking out Entreat the Angels basically means autowin as long as you had counters to deal with their Bonfire of the Damned. This deck is really fun to play, and does really well against the main decks in the format, but only if you are in the right mindset in piloting — which I was not at the PTQ.
This is not blue-red delver like the deck that won GP Minneapolis. While Fetters may be similar cards as both that deck and blue-white delver, it is not those decks.
Blue-red Fetters plays more like a midrange control deck, aiming to react outside of the set of Mana Leaks in the main to what the opponent does, as opposed to a tempo pressure deck that fights to keep a threat on board and push through damage by any means necessary.
For example, it will be much more rewarding to Pillar of Flame an opposing Strangleroot Geist and Ponder to set up the next few draws against red-green aggro, instead of playing a Delver and Pondering to set up the flip.
Because Fetters is a midrange deck, it needs starting hands like a midrange deck, with more than one land and ways to ensure that you can keep up while you dig for threats. I basically threw away games hoping to rip a mountain or in at least two cases, keeping mountains and hoping for islands, which is an even worse spot to be in.
Blue-red Fetters needs a playable opening hand to win, and the ability to dig into something potentially decent is just not going to cut it like it does for white-blue delver.
Vapor Snags are used by delver decks to ensure that their damage gets through — remember they are tempo decks designed to put pressure on their opponents and push damage through to win.
It is not to drop Delver and get in any damage as fast as possible by any means necessary. That mindset is key to winning with blue-red Fetters. In testing and at the PTQ I felt really good about the deck when it worked. My one match win came against a decent white-blue delver player at the PTQ, and I have tested extensively against both that deck and green-red aggro, yielding favorable results.
I am planning to make a few changes and continue testing and practicing with the deck and take it to the StarCityGames 5k in Detroit at the end of June. The first big change was to toss out Delvers altogether. I moved instead to a more control deck, adding whipflares and, and splashing black for some Doom Blades and Go for the Throat and Sever the Bloodline in the board to help matchups against Restoration Angel and Wolfir Silverheart as well as Kessig Wolf Run Decks in general.
This makes me feel good since a few weeks ago all I wanted was a deck that had Whipflare and Doom Blade in it. You are commenting using your WordPress. You are commenting using your Google account. You are commenting using your Twitter account. New customer? Create your account. Lost password? Recover password. Remembered your password? Back to login. Already have an account? Login here. Your wishlist has been temporarily saved.
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Quite good, but I like Demonic Taskmaster more. Posted By: Fenix. Limited Awesome. Splashable mana cost, efficient body, evasion, managable drawback. Huzzah for blue beatdown! I like this a bunch. It probably won't see much play in standard, but I wouldn't want to run into one in the prerelease.
This deserves a better rating. All Rights Reserved.
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